Dilapidation


Hey folks, me again.

I haven't been very active here but I'm still chugging away at Varmint (new name, not sure if I made a post about it yet). Act 3 has a lot more content than the previous acts and it has a lot more cinematic/"playable cutscene" moments which means a lot more animation work and an overall slower process. One thing that slowed me down was making the degradation of the Machine. I'll keep it vague to avoid spoilers for the few who care, but over the course of the act Machine gets damaged pretty heavily and gains a new set of attacks and maneuvers to boot. I made a quick gauntlet to showcase the new attacks he'll be pulling off. 


That's about it for now, as we near the end of Act 3's development cycle (finally!) it'll be time to put some finishing touches on the game and get a steampage up, a trailer made, and some playtests done. Maybe I'll make another devlog soon, but no promises. 

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